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Robotic Automations

Google still hasn't fixed Gemini's biased image generator | TechCrunch


Back in February, Google paused its AI-powered chatbot Gemini’s ability to generate images of people after users complained of historical inaccuracies. Told to depict “a Roman legion,” for example, Gemini would show an anachronistically diverse group of soldiers, while rendering “Zulu warriors” as uniformly Black. Google CEO Sundar Pichai apologized, and Demis Hassabis, the co-founder of Google’s […]

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Software Development in Sri Lanka

Robotic Automations

Despite complaints, Apple hasn't yet removed an obviously fake app pretending to be RockAuto | TechCrunch


Apple’s App Store isn’t always as trustworthy as the company claims. The latest example comes from RockAuto, an auto parts dealer popular with home mechanics and other DIYers, which is upset that a fake app masquerading as its official app has not been removed from the App Store, despite numerous complaints to Apple.

RockAuto co-founder and president Jim Taylor was first alerted to the situation when customers began complaining about “annoying ads” in its app — something he said “surprised us since we don’t have an app.”

Fake RockAuto app on the App Store. Image Credits: Apple (screen capture by TechCrunch)

“We discovered someone placed an app in the Apple App Store using our logo and company information — but with the misspellings and clumsy graphics typical of phishing schemes,” he told TechCrunch.

On closer inspection, the fake app doesn’t look very legit, but it’s easy to see how someone could be fooled. Its App Store images show a photo of a truck with the word “Heading” across the image as if a template was hastily used and the work was unfinished. In addition, despite being titled “RockAuto” on the App Store, the app refers to itself as “RackAuto” throughout its App Store description.

What’s more, it promises customers that “Your privacy is a top priority” and that “all your data is securely stored and encrypted, giving you peace of mind.” That’s not likely, given the nature of this app.

The issue is not only concerning because of the app’s ability to fool at least some portion of RockAuto’s customers but also because it undermines Apple’s messaging about how the App Store is a trusted and secure marketplace — which is why it demands a cut of developers’ in-app purchase transactions. The tech giant has been fighting back against regulations like the EU’s Digital Markets Act (DMA), by claiming these laws would compromise customer safety and privacy. Apple believes that customers will be at risk if they conduct business outside its App Store with unknown parties. But, as these cases show, bad actors can too easily infiltrate its own app marketplace as well.

Image Credits: Fake RockAuto app on the App Store. Image Credits: Apple (screen capture by TechCrunch)

Apple has so far ignored RockAuto’s requests to remove the fake app, which were all sent through proper channels, according to documentation the company shared with TechCrunch.

While searching for a solution to this problem, RockAuto came across our coverage of a similar situation with LastPass. The password manager was also the victim of a similar scheme when a fake app pretending to be LastPass was live on the App Store for weeks. LastPass eventually had to warn its customers publicly in a blog post, as Apple had not yet taken the fake app down until after the press coverage and LastPass’s own post went live.

Apple didn’t respond to requests for comment at the time. The company wasn’t immediately available for requests for comment about RockAuto’s complaint either.

Taylor says that RockAuto’s Customer Service manager initially reached out to Apple to resolve the situation. When he didn’t get a response, Taylor got involved.

“It’s mostly one-way since the only replies we’ve had from Apple are ‘you shouldn’t have emailed, go use the online form’ and ‘upload screen prints of the app store listing and your trademark registration,’” Taylor explains, both of which RockAuto had already done, its documentation indicates.

“Neither the uploaded documents nor the online form submissions produced any response at all,” Taylor noted, “not even the promised ‘case number in 24 hours’ despite multiple submissions,” he said.

Since filing the complaint on April 18, 2024, RockAuto has shared its trademark registration with Apple, emailed the company, called the number provided on Apple’s copyright infringement page, sent a DMCA Takedown request and filled out Apple’s required forms.

It has not received anything other than automated responses and the fake app remains live as of the time of publication.


Software Development in Sri Lanka

Robotic Automations

Despite complaints, Apple hasn't yet removed an obviously fake app pretending to be RockAuto | TechCrunch


Apple’s App Store isn’t always as trustworthy as the company claims. The latest example comes from  RockAuto, an auto parts dealer popular with home mechanics and other DIYers, which is upset that a fake app masquerading as its official app has not been removed from the App Store, despite numerous complaints to Apple.

RockAuto Co-Founder and President Jim Taylor was first alerted to the situation when customers began complaining about “annoying ads” in its app — something he said “surprised us since we don’t have an app.”

“We discovered someone placed an app in the Apple App Store using our logo and company information — but with the misspellings and clumsy graphics typical of phishing schemes,” he told TechCrunch.

On closer inspection, the fake app doesn’t look very legit, but it’s easy to see how someone could be fooled. Its App Store images show a photo of a truck with the word “Heading” across the image as if a template was hastily used and the work was unfinished. In addition, despite being titled “RockAuto” on the App Store, the app refers to itself as “RackAuto” throughout its App Store description.

What’s more, it promises customers that “Your privacy is a top priority” and that “all your data is securely stored and encrypted, giving you peace of mind.” That’s not likely, given the nature of this app.

The issue is not only concerning because of the app’s ability to fool at least some portion of RockAuto’s customers but also because it undermines Apple’s messaging about how the App Store is a trusted and secure marketplace — which is why it demands a cut of developers’ in-app purchase transactions. The tech giant has been fighting back against regulations like the EU’s Digital Markets Act (DMA), by claiming these laws would compromise customer safety and privacy. Apple believes that customers will be at risk if they conduct business outside its

App Store with unknown parties. But, as these cases show, bad actors can too easily infiltrate its own app marketplace as well.

Image Credits: Fake RockAuto app on the App Store

Apple has so far ignored RockAuto’s requests to remove the fake app, which were all sent through proper channels, according to documentation the company shared with TechCrunch.

While searching for a solution to this problem, RockAuto came across our coverage of a similar situation with LastPass. The password manager was also the victim of a similar scheme when a fake app pretending to be LastPass was live on the App Store for weeks. LastPass eventually had to warn its customers publicly in a blog post, as Apple had not yet taken the fake app down until after the press coverage and LastPass’s own post went live.

Apple didn’t respond to requests for comment at the time. The company wasn’t immediately available for requests for comment about RockAuto’s complaint either.

Taylor says that RockAuto’s Customer Service manager initially reached out to Apple to resolve the situation. When he didn’t get a response, Taylor got involved.

“It’s mostly one-way since the only replies we’ve had from Apple are ‘you shouldn’t have emailed, go use the online form’ and ‘upload screen prints of the app store listing and your trademark registration,’” Taylor explains, both of which RockAuto had already done, its documentation indicates.

“Neither the uploaded documents nor the online form submissions produced any response at all,” Taylor noted, “not even the promised ‘case number in 24 hours’ despite multiple submissions,” he said.

Since filing the complaint on April 18, 2024, RockAuto has shared its trademark registration with Apple, emailed the company, called the number provided on Apple’s copyright infringement page, sent a DMCA Takedown request, and filled out Apple’s required forms.

It has not received anything other than automated responses and the fake app remains live as of the time of publication


Software Development in Sri Lanka

Robotic Automations

Ten years later, Facebook's Oculus acquisition hasn't changed the world as expected | TechCrunch


Every year, Time Magazine issues a list of the 200 best inventions of the past 12 months. Frankly, I don’t know how the editors do it. The dirty secret of this job is that true, game-changing inventions rarely cross your desk. In fact, you’re extraordinarily lucky if you average one a year.

Oculus’ Rift prototype felt like just such a device when it first crossed my radar more than a decade ago. More than anything, the system resembled a hastily duct-taped ski mask. It was a remarkable presentation, in hindsight — an all-too-rare glimpse into a plucky entrepreneurial tech spirit. It evokes a flood of romanticized images of Homebrew Computer Club nerds soldering together circuit boards in South Bay garages.

A decade has now passed since Meta (née Facebook) announced plans to acquire the startup for $2 billion. A decade after the deal was announced, it’s safe to say that the VR headset hasn’t changed the world we live in. But there’s always that little-discussed middle ground between transforming the human condition and just being an abject dumpster fire of failure. So, where, as of April 2024, does the Facebook/Oculus deal rank?

“Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate,” Mark Zuckerberg wrote at the time. “After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Image Credits: David Fitzgerald/Sportsfile / Getty Images

Facebook’s founder referred to the Oculus Rift as a “new communication platform,” comparing it to computers, the internet and smartphones before it. He suggested that the “dream of science fiction” was now a reality — one that Facebook had suddenly cornered. It’s hard to overstate how transformative Zuckerberg believed the technology to be. It was, after all, the gateway to the metaverse.

Should anyone doubt the company’s commitment to the concept, in late 2021, it rebranded itself as “Meta,” killing off the Oculus brand the same afternoon. Surely social media platforms wouldn’t dominate online discourse forever. They would eventually give way to something wholly new. Except that despite that $500 billion rebrand, Zuckerberg and company never did a particularly good job of defining the metaverse. They simply insisted that it was an exciting thing that you should be excited about.

Image Credits: Facebook

I suspect that were you to perform a blind poll, the majority of people who are familiar with the term meta would describe something like Second Life, the virtual world that to be on its fifth or sixth life by now. Mark Zuckerberg is probably as guilty as any single person for perpetuating that perception, happily working his hardest to make the company’s Horizon Worlds platform synonymous with conceptions of the metaverse. Remember what a big deal it was when its avatars finally got legs?

So where are we now? It’s complicated, obviously. From a purely financial standpoint (the only language shareholders speak), things are bleak. Between the end of 2020 and the first quarter of 2024, the company’s metaverse division lost $42 billion. That’s roughly 21x the price it paid for Oculus, not adjusting for inflation. That’s a little over one-fourth a Zuckerberg (not adjusted for inflation — i.e., BJJ-related bulking).

Why is Meta hemorrhaging that much money? The simple and cynical answer is, because it can. The corporation made $134 billion in revenue and $39.1 billion in net income last year. That’s not to say that having a division that’s $42 billion in the red over four years doesn’t impact its bottom line, of course. But Facebook believes it’s playing the long game here.

Image Credits: Brian Heater

It’s widely believed that Meta sells its Quest headsets at a loss. This is despite the fact that the company has easily the best manufacturing scale in the industry. It doesn’t take an MBA to understand that this is a terrible short-term strategy, but again, Meta believes it’s playing the long game. The end game is getting enough of these devices into people’s hands to reach a critical mass of adoption, word of mouth and developer content. If you can’t do that while turning a profit, well, you gotta spend money to make money, right?

It continues to be a massive bet. How long the company is willing to play the long game here, however, largely comes down to how much patience Meta’s shareholders have. If it can truly saturate the market and corner content, it will be better positioned to capitalize on mixed reality’s hypothetical exponential growth.

It has already edged the competition out of the market and generally sucked the air out of the room. As an HTC Vive exec told me back in February at MWC, “I think Meta has adjusted the market perception of what this technology should cost.” Other companies can’t compete on price and content in the customer space, so the savviest of the bunch have moved over to enterprise, where clients have much deeper pockets.

If you judge the company’s journey in terms how much of the VR headset market it controls, it’s been a wild and unprecedented success. According to IDC, Meta had a 50.2% share as of Q2 2023. Of course, we’re not talking about smartphone figures here. As of early 2023, Meta was estimated to have sold 20 million headsets. At the end of the year, the Quest 2 was still outselling the Quest 3. One part of the Meta thesis has absolutely played out: People are looking for an inexpensive on-ramp to the technology.

Image Credits: Brian Heater

When Apple announced the Vision Pro at WWDC 2024, I received a flood of unsolicited comments from VR headset manufacturers all stating they saw the iPhone maker’s headset as validation for the space. You can cynically (and correctly) point out that everyone says some version of that when Apple enters their vertical, and many of them don’t make it out the other side in one piece.

But I concur that Apple throwing its hat in the ring after decades of failed VR attempts does constitute validation. That’s absolutely the case for Meta. Zuckerberg happily used the opportunity to point out that his headsets were (1) significantly less expensive and (2) didn’t require an external battery. Meta also had a large head start in terms of VR-specific content. Naturally, Zuckerberg also insisted that his product was vastly superior in spite of the significantly lower price point.

“It seems like there are a lot of people who just assumed that Vision Pro would be higher quality because it’s Apple and it costs $3,000 more,” he noted in February, “but honestly, I’m pretty surprised that Quest is so much better for the vast majority of things that people use these headsets for, with that price differential.”

Sorry, Zuck, the Vision Pro is the more impressive piece of technology. Whether it’s $3,000 more impressive is a different conversation. What I can tell you right now is that the pricing gulf puts these products into different categories. Apple is targeting business customers at that price point, while Meta is far more committed to democratizing access by — again — losing money on a per-unit basis.

It’s still early days for Vision Pro — and, really, mixed reality in general. If it ever does truly become ubiquitous, it will be the result of countless hard-fought battles. As we mark a decade since the Oculus acquisition, I find myself returning to the above Zuckerberg comment: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Re-reading this from the vantage point of 2024, it strikes me that he was right about the content, but not necessarily the delivery mechanism. The past four years have dramatically impacted how we interact with each other, the world and day-to-day activities. The pandemic de-stigmatized so many virtual activities. But for the time being, no headsets are required.


Software Development in Sri Lanka

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